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![]() Prereq: Intellectual integrity (E3b) Prev: E2b (B1b), C2a (E1b, B1b) Ability: Gains morale upgrade Unit gets a +1 morale upgrade when it is created. |
High
Morale (Special Abilities) Hints & Tips |
![]() Prereq: Secrets of the Human Brain (D2c) Prev: B1b D1a Ability:
+50% Psi Defense Unit gets +50% defense bonus when attacked by units which employ Psi combat (mindworms and other alien creatures). |
Hypnotic
Trance (Special Abilities) Hints & Tips |
![]() Prereq: High Energy Chemistry (C2b) Prev: B1a, C1a Ability:
+50% attack (attrocity) Unit gains +50% attack bonus if they employ the Nerve Gas Pods. Also, if employed against a populated area they cause significant civilian casualties. Their use is considered an Attrocity. |
Nerve
Gas Pods (Special Abilities) Hints & Tips |
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©1999 Alpha Centauri Heaven (microNOTIONS)
[Image/Sound Effect]
from Sid Meier's Alpha Centauri. Sid Meier's Alpha Centauri copyright 1998 Firaxis Games,
Inc. All rights reserved. Used by permission.