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![]() Prereq: Nanometallurgy (E8c) Prev: B7c (C6b, D5b), E4a (E2a, B3b) Ability: Operates Underwater Sea unit can operate as a submarine and are difficult for enemies to detect. |
Deep
Pressure Hull (Sp Ablts) Hints & Tips |
![]() Prereq: Adv Military Algorithms (C4a) Prev: E2a (E1b), D3b (C1a, D2b) Ability: See 2 squares radius Allows unit to spot enemies and terrain up to two squares away. |
Deep
Radar (Special Abilities) Hints & Tips |
![]() Prereq: Mind / Machine Interface (C6a) Prev: E5b (E4c, E2a), C4b (D2c, B3b) Ability: Makes air drops Ground units can make air drops. Must begin its turn in a friendly base or airbase and made into any empty square within 8 squares. Unit may move after the airdrop, but if they attack a -50% combat penalty applies. If you have Orbital Insertions, units may be air dropped anywhere on the planet. |
Drop
Pods (Special Abilities) Hints & Tips |
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©1999 Alpha Centauri Heaven (microNOTIONS)
[Image/Sound Effect]
from Sid Meier's Alpha Centauri. Sid Meier's Alpha Centauri copyright 1998 Firaxis Games,
Inc. All rights reserved. Used by permission.