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![]() Prereq: Adv Military Algorithms (C4a) Prev: E2a (E1b), D3b (C1a, D2b) Ability: Double air attack defense The AAA Tracking ability doubles a unit's defense against air and missile attacks. |
AAA
Tracking (Special Abilities) Hints & Tips |
![]() Prereq: Doctrine: Air Power (E5b) Prev: E4c (C2b, B3a), E2a (E1b) Ability: Attacks air units Doubles combat advantage when attacking other air units in flight but gets -50% penalty against ground or sea units. Air-to-air combat is resovled by comparing attack factors (ignoring armor). Note that even ground and sea units can be equipped with the SAM missiles to confer this ability. |
Air
Superiority (Special Abilities) Hints & Tips |
![]() Prereq: Doctrine: Initiative (E4a) Prev: E2a (E1b), B3b (B2aD2a) Ability: Attack from ship Amphibious Pods allow a ground unit to attack directly from a sea square when disembarking from a transport. Units with Amphibious Pods may also move and attack across the channels between Sea Bases and continents. |
Amphibious
Pods (Sp Abilities) Hints & Tips |
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©1999 Alpha Centauri Heaven (microNOTIONS)
[Image/Sound Effect]
from Sid Meier's Alpha Centauri. Sid Meier's Alpha Centauri copyright 1998 Firaxis Games,
Inc. All rights reserved. Used by permission.