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![]() Prereq: Graviton Theory (E13a) Prev: B12b (D11a, E8c), C6a (E5b, C4b) Ability: +1 movement rate (Reactor*2 for air units) One extra move per turn. Ground units avoid terrain movement penalties. Air units gain moves equal to twice their reactor value (example: a unit with a Fusion reactor gains 4 extra moves per turn). |
Antigrav
Struts (Special Abilities) Hints & Tips |
![]() Prereq: Matter Transmission (B13a) Prev: B12a (D11b, B10a), D12a (E8a, E11a) Ability: Bypass base defenses Unit may ignore all base defenses (Perimeter Defense and Tachyon Field) when attacking. |
Blink
Displacer (Special Abilities) Hints & Tips |
![]() Prereq: Nanometallurgy (E8c) Prev: B7c (C6b, D5b), E4a (E2a, B3b) Ability: Mobile Airbase Allows a sea going transprot to carry and refuel air units. |
Carrier
Deck (Special Abilities) Hints & Tips |
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©1999 Alpha Centauri Heaven (microNOTIONS)
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from Sid Meier's Alpha Centauri. Sid Meier's Alpha Centauri copyright 1998 Firaxis Games,
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