|
![]() Prereq: -- Base Turns to completion: 4 Benefit: Provides 1 nutrient, 2 minerals, 1 energy Hotkey: Shift+F A forest square will provide a balanced but limited production of nutrient, minerals and energy. |
Forest
(Former) Hints & Tips Forest square production is dramatically
increased for bases containing a Tree Farm (nutrient) and / or Hybrid Forest (nutrient and
energy). |
![]() Prereq: Ecological Engineering (E4b) Base Turns to completion: 6 Benefit: Provides benefits with proper Technologies Hotkey: Ctrl+F Formers can plant fungus on land while Sea Formers can cultivate fungus in the sea. Production in fungus squares increases with each "Centauri" technology you discover. Fungus impedes movement of ground units but acts like a road for Mindworms. It has a defensive value agains other human players. |
Fungus
- Plant (Former) Hints & Tips "Centauri" technologies are: |
![]() Prereq: -- Base Turns to completion: 6 Benefit: x Hotkey: F (must be on a fungus square) Removes fungus or (sea fungus for a Sea Former) from square. Use hotkey Ctrl+Shift+F for Automatic Fungus Removal. |
Fungus
- Remove (Former) Hints & Tips Allows you to build roads on squares before you
get the technology that allows you to build roads on fungus squares. |
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©1999 Alpha Centauri Heaven (microNOTIONS)
[Image/Sound Effect]
from Sid Meier's Alpha Centauri. Sid Meier's Alpha Centauri copyright 1998 Firaxis Games,
Inc. All rights reserved. Used by permission.