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![]() Prereq: -- Base Turns to completion: 12 Benefit: +1 nutrient in its square & added rainfall to surrounding squares Hotkey: N Increases the rainfall in its square and each surrounding square. It also gives a +1 nutrient bonus to its square. Note: Condensers have a significant negative ecological impact. |
Condenser
(Former) Hints & Tips |
![]() Prereq: Ecological Engineering (E4b) Base Turns to completion: 12 Benefit: +1 energy to its square & all surrounding squares with Solar Collectors plus counts as Solar Collector on its square Hotkey: Shift+E Increases energy collected by Solar Collectors in squares around it by +1. Counts as a Solar Collector in its own square (but gets no bonus from neighboring Eschelon Mirrors). NOTE: Echelon Mirrors have a significant negative ecological impact. |
Echelon
Mirror (Former) Hints & Tips |
![]() Prereq: Ecological Engineering (E4b) for soil enrichment Base Turns to completion: 4 (8 for soil enrichment) Benefit: +1 nutrient (another +1 for soil enrichment) Hotkey: F A Farm gives +1 nutrient to its square. If you further Soil Enrich the square you get an additional +1 nutrient (total of +2 nutrient for the square). NOTE: Farms cannot be built on rocky squares. |
Farm
(Former) Hints & Tips Known as a Kelp Farm when Sea Formers cultivate it. There are no prereq's to build a Farm or Kelp Farm. Soil Enrichment can
only be done on squares already containing a farm and only after discovering Ecological
Engineering (E4b). |
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©1999 Alpha Centauri Heaven (microNOTIONS)
[Image/Sound Effect]
from Sid Meier's Alpha Centauri. Sid Meier's Alpha Centauri copyright 1998 Firaxis Games,
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