|
![]() Prereq: Mind / Machine Interface (C6a) Prev: E5b (E4c, E2a),C4b (D2c,B3b) Moves: Air 8 'Copters should return to a friendly base or airbase at the end of every trun for refueling. If it is unable to do so and must land temporarily in the field it incurs 30% damage. |
'Copter (Unit Chassis) Hints & Tips |
![]() Prereq: Doctrine: Initiative (E4a) Prev: E2a (E1b), B3b (B2a, D2a) Moves: Sea 6 With sufficient industrial infrastructure, large Cruiser units can be produced. These larger vessels make formidable naval units as well as the most efficient transports. |
Cruiser
(Unit Chassis) Hints & Tips |
![]() Prereq: Doctrine: Flexibility (E2a) Prev: E1b Moves: Sea
4 Foils can be used to create effective sea transports and sea patrols. |
Foil
(Unit Chassis) Hints & Tips |
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©1999 Alpha Centauri Heaven (microNOTIONS)
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from Sid Meier's Alpha Centauri. Sid Meier's Alpha Centauri copyright 1998 Firaxis Games,
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