 Police
(Society Effects) -5
(+2 drones per military unit away from base)
-4
(+1 drone per military unit away from base)
-3
(+1 drone if more than 1 military unit away)
-2
(can't use military as police; no nerve stapling)
-1
(one police unit allowed; no nerve stapling)
0 (can
use 1 military unit as police)
1
(can use up to 2 military units as police)
2
(can use up to 3 military units as police)
3
(can use 3 military units as police and
police effect doubles )
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Police (Society Effects)
Hints & TipsA high score allows you to use military units as police to suppress
Drone Riots. A low score increases tension when your military units are away from home.
Negative effects to Police:
(Gaia), Free Market,
Cybernetic
Positive effects to Police:
(Spartan), Police State,
Thought Control
http://forums.delphi.com/m/main.asp?sigdir=alphacentauri |
 Probe
(Society Effects) -2
(enemy probe success increased at 1/2 cost)
-1
(enemy probe success increased at 1/4 cost)
0 means
normal security measures
1
(+1 Probe morale; +50% cost to enemy probe)
2
(+2 Probe morale; double cost to enemy probe)
3
(+3 Probe morale; bases & units can't be probed)
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Probe (Society Effects)
Hints & TipsProbe affects your vulnerability (or strength) on security issues. A
high score will help prevent enemy probe team attacks.
Negative effects to Probe:
(University), Knowledge
Positive effects to Probe:
(Believers), Fundamentalist,
Thought Control
http://forums.delphi.com/m/main.asp?sigdir=alphacentauri |
 Research
(Society Effects)
-5 (-50% lab research)
-4
(-40% lab research)
-3
(-30% lab research)
-2
(-20% lab research)
-1
(-10% lab research)
0
(normal research rate)
1
(+10% lab research)
2
(+20% lab research)
3
(+30% lab research)
4
(+40% lab research)
5
(+50% lab research ) |
Research (Society Effects)
Hints & TipsResearch affects your technological progress. A higher score will
increase the rate at which you make breakthroughs.
Negative effects to Research:
(Believers),
Fundamentalist,
Positive effects to Research:
(University),
Knowledge, Cybernetic
http://forums.delphi.com/m/main.asp?sigdir=alphacentauri |