 Economy
(Society Effects) -3
(-2 energy each base)
-2
(-1 energy each base)
-1
(-1 energy at HQ base)
0
(standard energy rates)
1
(+1 energy each base)
2
(+1 energy each square)
3
(+1 energy each square and
+1 commerce rating)
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Economy (Society Effects)
Hints & TipsEconomy represents the raw strength of your society's economy.
Increasing this value will increase your energy flow.
Negative effects to Economy:
(Hive)
Positive effects to Economy:
(Morgan), Free Market,
Wealth, Eudaimonia
http://forums.delphi.com/m/main.asp?sigdir=alphacentauri |
 Efficiency
(Society Effects) -4
(Economic Paralysis)
-3 (Murderous inefficiency)
-2 (Appalling inefficiency)
-1 (Gross inefficiency)
0
(High inefficiency)
1 (Reasonable inefficiency)
2 (Commendable efficiency)
3 (Exemplary efficiency)
4 (Paradigm Economy)
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Efficiency (Society Effects)
Hints & TipsEfficiency represents your society's ability to function without waste
and mismanagement. If this value falls too low, your bases will begin to lose energy to
inefficiency.
Negative effects to Efficiency:
(Peacekeeping),
Police State, Planned
Positive effects to Efficiency:
(Gaia), Democratic,
Green, Knowledge, Cybernetic
http://forums.delphi.com/m/main.asp?sigdir=alphacentauri |
 Growth (Society Effects) -3 (Zero Population Growth)
-2
(-20% growth rate)
-1
(-10% growth rate)
0
(Normal growth rate)
1
(+10% growth rate)
2
(+20% growth rate)
3
(+30% growth rate)
4
(+40% growth rate)
5
(+50% growth rate)
6
(Population Boom)
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Growth (Society Effects)
Hints & TipsGrowth affects your population growth rate. The higher your score, the
fewer nutrients your bases will need to grow.
Negative effects to Growth:
Green
Positive effects to Growth:
(Hive), Democratic,
Planned, Eudaimonia
http://forums.delphi.com/m/main.asp?sigdir=alphacentauri |