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![]() Prereq: Planetary Networks (D2a) Prev: D1b Firepower:
0 Probe Teams can infiltrate and subvert enemy bases and units. They also can steal enemy research information, sabotage base facilities, assassinate key enemy personnel and conduct genetic warfare. The higher a probe team's morale level, the more likely it is to survive increasingly more complex missions. |
Probe
Team (Unit Weapon) Hints & Tips Keep a Probe Team in your base to defend against Probe attacks. If a
probe team is present in a square when an enemy probe team tries to enter, a combat is
resolved between them. Usually the probe team with the highest morale level wins. |
![]() Prereq: Centauri Psi (E8a) Prev: E7a (E5a, C6c), B7a (D6a, B5a) Firepower: -1 The Psi Attack weapon allows a conventional unit to make Psi attacks. Weapons and armor are ignored in Psi Combat, and the attacker receives a 3 to 2 advantage on land (1 to 1 at sea). |
Psi
Attack (Unit Weapon) Hints & Tips |
![]() Prereq: Quantum Machinery (B12b) Prev: D11a (D10b, B6b), E8c (B7c, E4a) Firepower: 16 A unit's weapon strength determines its combat strength with which it attacks. The more powerful the weapon the stronger the attack. |
Quantum
Laser (Unit Weapon) Hints & Tips |
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©1999 Alpha Centauri Heaven (microNOTIONS)
[Image/Sound Effect]
from Sid Meier's Alpha Centauri. Sid Meier's Alpha Centauri copyright 1998 Firaxis Games,
Inc. All rights reserved. Used by permission.