Economics: Free
Market (Society Model)Prereq: Industrial Economics (B2a)
Prev: B1a
Economy 2 (+1 energy
each square)
Police
-5 (+2 drones per military away from base)
Planet
-3 (-3 Fungus production (Eco damage))
No Effects
Gaia may not use Free Market Economics
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Economics: Free Market (Society Model)
Hints & TipsOffset the Negative:
Police:
(Spartan), Police State, Thought Control
Planet:
(Gaia), Green, Cybernetic
Boost the Positive:
Economy:
(Hive), Wealth, Eudaimonia
http://forums.delphi.com/m/main.asp?sigdir=alphacentauri |
Economics: Green
(Society Model)Prereq: Centauri Empathy (E3a)
Prev: D2c (E1a, B1b), D1a
Efficiency 2
(Commendable efficiency)
Growth
-2 (-20% growth rate)
Planet
2 (+50% Mindworm capture (Eco harmony))
 No Effects
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Economics: Green (Society Model)
Hints & TipsOffset the Negative:
Growth:
(Hive), Democratic
Boost the Positive:
Efficiency: (Gaia), Democratic,
Knowledge, Cybernetic
Planet:
(Gaia), Cybernetic
http://forums.delphi.com/m/main.asp?sigdir=alphacentauri |
Economics:
Planned (Society Model)Prereq: Planetary Networks (D2a)
Prev: D1b
Efficiency -2
(Appalling inefficiency)
Growth
2 (+20% growth rate)
Industry
1 (-10% Mineral costs)
 No Effects
Morgan may not use Planned Economics
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Economics: Planned (Society Model)
Hints & TipsOffset the Negative:
Efficiency: (Gaia), Democratic,
Knowledge, Cybernetic
Boost the Positive:
Growth:
(Hive), Democratic, Eudaimonia
Industry:
(Hive), Wealth, Eudaimonia
http://forums.delphi.com/m/main.asp?sigdir=alphacentauri |