 Gaia's
Stepdaughters
Agenda: Green Democracy
Tech: Centauri Ecology (E1a) Efficiency
+2 (Commendable Efficiency)
Morale
-1 (-1 Morale)
Police
-1 (one police unit allowed. no nerve stapling)
Planet
+1 (Can capture Mindworms; Eco safeguards) ... (+25% Mindworm capture)
+1 Nutrients from fungus squares
Society Model: May not use Free Market
Economics
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Gaia's Stepdaughters
Hints & TipsOffset the Negative:
Morale:
Fundamentalism, Power, Thought Control
Police:
Police State, Thought Control
Boost the Positive:
Efficiency:
Democratic, Green, Knowledge, Cybernetic
Planet:
Green, Cybernetic
http://forums.delphi.com/m/main.asp?sigdir=alphacentauri |
 Human Hive
Agenda: Atheist Police State
Tech: Doctrine: Loyalty (C2a) Economy
-2 (-1 energy each base)
Growth
+1 (+10% growth rate)
Industry
+1 (-10% mineral costs)
Free Perimeter Defense each base. Normal cost: 50 Note: Project: Citizens'
Defense Force (E3b) cost 300, also gives free Perimeter Defense
at each base
Society Model: May not use Democratic Politics
May switch to Police State immediately
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Human
Hive
Hints & TipsOffset the Negative:
Economy:
Free Market, Wealth, Eudaimonia
Boost the Positive:
Growth:
Planned, Eudaimonia
Industry:
Planned, Wealth, Eudaimonia
http://forums.delphi.com/m/main.asp?sigdir=alphacentauri |
 Morgan Industries
Agenda: Free Market Econ; ProIndustry
Tech: Industrial Base (B1a) Economy
+1 (+1 energy each base)
Support
-1 (one unit no mineral support per base)
100 extra Energy Credits at start of game
Need Hab Complex for bases to exceed size 4
Creature comforts at a premium
Commerce: bonus boosts treaties, pacts, loans value
Society Model: May not use Planned
Economics
May build Synthmetal Sentinal immediately
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Morgan
Industries
Hints & TipsOffset the Negative:
Support:
Police State, Power
Boost the Positive:
Economy:
Free Market, Wealth, Eudaimonia
http://forums.delphi.com/m/main.asp?sigdir=alphacentauri |