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PreviousTopNext [Antimatter|Neutronium|None|Photon|Plasma|Probability|Psi|Silksteel|Stasis|Synthmetal] Armor

cardsizePsi Defense (unit armor)
Prereq: Eudaimonia (E12a)
Prev: E11a (B6b, D10a), E9a (E8b, E8a)

Strength: Psi (light brown tubes on gray)

Armor strength determines its combat strength when attacked. The stronger the armor the better the defense.

Psi Defense (unit armor)
Hints & Tips










http://forums.delphi.com/m/main.asp?sigdir=alphacentauri

cardsizeSilksteel Armor (unit armor)
Prereq: Silksteel Alloys (B4b)
Prev: D3a (C2b, D2b), B3b (B2a, D2a)

Strength: 4 (yellow green)

Armor strength determines its combat strength when attacked. The stronger the armor the better the defense.

Silksteel Armor (unit armor)
Hints & Tips










http://forums.delphi.com/m/main.asp?sigdir=alphacentauri

cardsizeStasis Generator (unit armor)
Prereq: Temporal Mechanics (B14a)
Prev: E12a (E11a, E9a), B13a (B12a, D12a)

Strength: 12 (gray with red circle crosses)

Armor strength determines its combat strength when attacked. The stronger the armor the better the defense.

Stasis Generator (unit armor)
Hints & Tips










http://forums.delphi.com/m/main.asp?sigdir=alphacentauri

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