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PreviousTopNext Airbase|Aquifer|Bunker|Condenser|EchelonMirror|Farm|Forest|Fungus(Plant or Remove)
Magtube|Mine|Road|Sensor|Solar|Terraform (Down or Level or Up)|ThermalBorehole|TidalHarness

cardsizeThermal Borehole(Former)
Prereq: Ecological Engineering (E4b)
Base Turns to completion: 24
Benefit:
+6 minerals & +6 energy
Hotkey:
Shift+B

No nutrients can be produced and the square cannot be farmed, but it provides significant minerals and energy (+6 each). Boreholes cannot be built next to another borehole, nor on slopes (land squares adjecent to other land squares of lower altitude).  NOTE: they have a significant negative ecological impact.

Thermal Borehole (Former)
Hints & Tips










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cardsizeTidal Harness (Former)
Prereq: --
Base Turns to completion: 4
Benefit:
+3 energy
Hotkey:
S

Sea Former can build a Tidal Harness which collects 3 energy on that square.

Tidal Harness (Former)
Hints & Tips










http://forums.delphi.com/m/main.asp?sigdir=alphacentauri

cardsizeAutomate Former (Former)

Hotkey:
Shift+A (wide area automation)
Hotkey: Ctrl+Shift+A (base only automation)
Hotkey: Ctrl+Shift+F (auto fungus removal)
Hotkey:
Ctrl+Shift+O (auto sensors)
Hotkey:
Ctrl+Shift+R (auto roads)
Hotkey:
Ctrl+Shift+T (auto tubes)
Hotkey:
Ctrl+Shift+S (solar, farm & road)
Hotkey:
Ctrl+Shift+M (mine, farm & road)
Automate Former (Former)
Hints & Tips

Hotkey: Ctrl+R (road to ____ )
Hotkey:
Ctrl+T (tube to ____)







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[Image/Sound Effect] from Sid Meier's Alpha Centauri. Sid Meier's Alpha Centauri copyright 1998 Firaxis Games, Inc. All rights reserved. Used by permission.