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PreviousTopNext Airbase|Aquifer|Bunker|Condenser|EchelonMirror|Farm|Forest|Fungus(Plant or Remove)
Magtube|Mine|Road|Sensor|Solar|Terraform (Down or Level or Up)|ThermalBorehole|TidalHarness

cardsizeSensor Array (Former)
Prereq: --
Base Turns to completion: 4
Benefit:
+25% defense bonus within 2 squares & see enemy units within 2 squares
Hotkey:
O
Hotkey: Ctrl+Shift+O (automatic sensors)

Sensor arrays can see any enemy unit within 2 squares. It also gives a +25% defense bonus to units within 2 squares.

Sensor Array (Former)
Hints & Tips










http://forums.delphi.com/m/main.asp?sigdir=alphacentauri

cardsizeSolar Collector (Former)
Prereq: --
Base Turns to completion: 4
Benefit:
Provides energy production to base
Hotkey:
S
Hotkey: Ctrl+Shift+S (build Solar, Farm & Road)

Provide energy based on altitude of the square:
  +1 up to 1000m
   +2 from 1000 to 2000m
  +3 from 2000 to 3000m
   +4 over 3000m

Solar Collector (Former)
Hints & Tips










http://forums.delphi.com/m/main.asp?sigdir=alphacentauri

cardsizeFormer Summary

Air Base (period) 10 turns Prereq: E5b
Aquifer (
Q) 18 turns Prereq: E4b
Automate (
shift+A)
Automate Base Only (
Ctrl+Shift+A)
Bunker (
K) 5 turns Prereq: C4a
Condenser (
N) 12 turns
Echelon Mirror (
Shift+E) 12 turns Prereq: E4b
Farm (
F) 4 turns
Forest (
Shift+F) 4 turns
Fungus - Plant (
Ctrl+F) 6 turns Prereq:E4b
Fungus - Remove (
F) 6 turns

Former Summary
Magtube (R) 3 turns Prereq: B6a
Mine (
M) 8 turns
Road (
R) 1 turn
Sensor Array (
O) 4 turns
Soil Enricher (
F) 8 turns Prereq: E4b
Solar Collector (
S) 4 turns
Terraform Down (
[ ) 12 turns
Prereq:B5b
Terraform Level (
_ ) 8 turns
Terraform Up (
] ) 12 turns
Prereq:B5b
Thermal Borehole (
Shift+B) 24 turns
Prereq:E4b
Tidal Harness (
S) 4 turns
http://forums.delphi.com/m/main.asp?sigdir=alphacentauri

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1999 Alpha Centauri Heaven (microNOTIONS)
[Image/Sound Effect] from Sid Meier's Alpha Centauri. Sid Meier's Alpha Centauri copyright 1998 Firaxis Games, Inc. All rights reserved. Used by permission.