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cardsizeTerraforming Unit (Unit Weapon)
Prereq: Centauri Ecology (E1a)

Firepower: 0
Cost: 6

The Terraforming Unit can be used to create custom terraformers.

Terraforming Unit (Unit Weapon)
Hints & Tips









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cardsizeTroop Transport (Unit Weapon)
Prereq:
Doctrine: Flexibility (E2a)
Prev: E1b

Firepower: 0
Cost: 4
Cargo: 1 by land or air, 2 or more by sea

Transport other units by land, sea, or air, depending on the unit's chassis. Only sea units can transport more than one at a time. A Foil can transport a number equal to twice its reactor value. A Cruiser can transport a number equal to four times its reactor value.

Troop Transport (Unit Weapon)
Hints & Tips

Transports normally transport only grond units, but sea transports can have a Carrier Deck special ability added to allow them to transport and refuel air units.






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cardsizeWeapon Progression
1 -   Hand Weapons
2 -   Laser
4 -   Particle Impactor
5 -   Gatling Laser
6 -   Missile Launcher
8 -   Chaos Gun
10 - Fusion Laser
12 - Tachyon Bolt
13 - Plasma Shard
16 - Quantum Laser
20 - Graviton Gun
24 - Singularity Laser
Weapon Progression
Hints & Tips

2 - Laser requires Applied Physics
4 - Particle Impactor requires Nonlinear Mathematics
5 - Gatling Laser requires Superconductor
6 - Missile Launcher requires Synthetic Fossil Fuels
8 - Chaos Gun requires Superstring Theory




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[Image/Sound Effect] from Sid Meier's Alpha Centauri. Sid Meier's Alpha Centauri copyright 1998 Firaxis Games, Inc. All rights reserved. Used by permission.