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cardsizeProbe Team (Unit Weapon)
Prereq: Planetary Networks (D2a)
Prev: D1b

Firepower: 0
Cost: 4

Probe Teams can infiltrate and subvert enemy bases and units. They also can steal enemy research information, sabotage base facilities, assassinate key enemy personnel and conduct genetic warfare. The higher a probe team's morale level, the more likely it is to survive increasingly more complex missions.

Probe Team (Unit Weapon)
Hints & Tips

Keep a Probe Team in your base to defend against Probe attacks. If a probe team is present in a square when an enemy probe team tries to enter, a combat is resolved between them. Usually the probe team with the highest morale level wins.

Probe Teams often receive morale increases when they complete missions successfully.

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cardsizePsi Attack (Unit Weapon)
Prereq:
Centauri Psi (E8a)
Prev: E7a (E5a, C6c), B7a (D6a, B5a)

Firepower: -1
Cost: 10

The Psi Attack weapon allows a conventional unit to make Psi attacks. Weapons and armor are ignored in Psi Combat, and the attacker receives a 3 to 2 advantage on land (1 to 1 at sea).

Psi Attack (Unit Weapon)
Hints & Tips










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cardsizeQuantum Laser (Unit Weapon)
Prereq: Quantum Machinery (B12b)
Prev: D11a (D10b, B6b), E8c (B7c, E4a)

Firepower: 16

A unit's weapon strength determines its combat strength with which it attacks. The more powerful the weapon the stronger the attack.

Quantum Laser (Unit Weapon)
Hints & Tips










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1999 Alpha Centauri Heaven (microNOTIONS)
[Image/Sound Effect] from Sid Meier's Alpha Centauri. Sid Meier's Alpha Centauri copyright 1998 Firaxis Games, Inc. All rights reserved. Used by permission.