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cardsizeClean Reactor (Special Abilities)
Prereq: Bio-Engineering (B5a)
Prev: B3a (D1a, E2b), C4b (D2c, D3b)

Ability: Requires no support
Cost: 2

Units with a Clean Reactor require no support (minerals) from their home base.

Clean Reactor (Special Abilities)
Hints & Tips

Solves the problem of supporting many units from one base.







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cardsizeCloaking Device (Special Abilities)
Prereq: Frictionless Surfaces (D10b)
Prev: C7b (B6a, D5a), B9a (B8a, B3b)

Ability: Invisible & Ignore Zone of Control
Cost: 1

Unit may avoid detection by enemy units unless they actually attempt to enter the same square. Units may also ignore enemy zone of Control and move freely between squares adjacent to enemy units.

Cloaking Device (Special Abilities)
Hints & Tips










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cardsizeComm Jammer (Special Abilities)
Prereq: Adv Subatomic Theory (D3a)
Prev: C2b (B1a, C1a), D2b (B1a, D1b)

Ability: +50% to defense against fast units
Cost: Attack/Defense

Confers a +50% defense bonus against ground units with more than one move (Speeders and Hovertanks).

Comm Jammer (Special Abilities)
Hints & Tips










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[Image/Sound Effect] from Sid Meier's Alpha Centauri. Sid Meier's Alpha Centauri copyright 1998 Firaxis Games, Inc. All rights reserved. Used by permission.